Small Games & Prototypes

Red

November 2015

A horror themed platformer made in two days for Asylum Jam. A game exploring themes of anxiety and memory, tring to approach the genre in a new way.

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The Strange Politics of intimacy

January 2013

A shmup-puzzle hybrid which is also a metaphor for relationships and maturing as a social being. A prequel of sorts for In Extremis.

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Pix

September 2012

A rather ambitious Pac-Man-like arcade game with themes of philosophy, minimalism and deicide. Barely working though, and nothing more than a proof of concept. In portuguese only.

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Paleta

June 2012

A simple arena shooter based around color combinations.

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Voo

July 2011

A short experiment in game feel and meaning through interaction. A bit rudimentary, but something I was quite proud at the time.

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M.A.D.

June 2011

An arcade-strategy game using only one button for 2 players.

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Collaborations

Warnings to Sailormen

January 2017

An one-room arcade game centered around chain reactions with a Greek aesthetic.Developed for the 2017 Global Game Jame. Made in collaboration with Ana Paula Pinheiro.

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Primogo

October 2016

A math puzzler centered on division with prime numbers. Developed for a national contest for educational games. Collaborated with the design and planning of the original concept.

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Ventos da Fortuna ("Winds of Fortune")

January 2016

A manager game centered around sailing and treasure hunting. Won first place in SEBRAE Enterpreuner Games Contest. Done in collaboration with Orube Game Studios.

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A Viola Encantada

November 2010

A puzzle platformer centeered around music and Brazillian folklore. My first large-scale project, made in collaboration with colleagues from my Digital Media course.

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