A horror themed platformer made in two days for Asylum Jam. A game exploring themes of anxiety and memory, tring to approach the genre in a new way.
A shmup-puzzle hybrid which is also a metaphor for relationships and maturing as a social being. A prequel of sorts for In Extremis.
A rather ambitious Pac-Man-like arcade game with themes of philosophy, minimalism and deicide. Barely working though, and nothing more than a proof of concept. In portuguese only.
A simple arena shooter based around color combinations.
A short experiment in game feel and meaning through interaction. A bit rudimentary, but something I was quite proud at the time.
An arcade-strategy game using only one button for 2 players.
An one-room arcade game centered around chain reactions with a Greek aesthetic.Developed for the 2017 Global Game Jame. Made in collaboration with Ana Paula Pinheiro.
A math puzzler centered on division with prime numbers. Developed for a national contest for educational games. Collaborated with the design and planning of the original concept.
A manager game centered around sailing and treasure hunting. Won first place in SEBRAE Enterpreuner Games Contest. Done in collaboration with Orube Game Studios.
A puzzle platformer centeered around music and Brazillian folklore. My first large-scale project, made in collaboration with colleagues from my Digital Media course.